Zelda: Ocarina of Time Crossword Puzzles: Free Printable and Online

Pick up the ocarina and return to Hyrule with Ocarina of Time crossword puzzles. Test your knowledge of Link, Zelda, Sheik and Navi, the warp songs, the seven sages, temples, bosses and items, and the making of the 1998 Nintendo 64 classic.

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8 puzzles, click Print on any puzzle below

Ocarina of Time: Making the 1998 Nintendo 64 Classic

Hard · 11×11 · 15 words
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Across

  1. 4. Wisdom's divine patron, whose namesake spell temporarily makes damage a nonissue
  2. 6. Toru ___, credited as script director of the 1998 adventure
  3. 7. Armored arachnid whose single eye offers the opening dungeon's opening for attack
  4. 9. Prepared in advance, like the fixed backgrounds used in a few of the game's areas
  5. 12. Green means go for this resource, drained by spells and enchanted attacks
  6. 14. Head over heels: the maneuver that turns the hero's forward run into a somersault
  7. 15. Three letters for the goddess whose fiery spell shares her name

Down

  1. 1. Courage's goddess lends her name to a spell that bookmarks a dungeon location
  2. 2. Read-only memory holding the original release's code, in three initials
  3. 3. Z-___, the enemy-focusing technique inspired by a staged fight at a Kyoto theme park
  4. 5. Four megabytes of the original console's working memory, in three initials
  5. 8. ___ Hammer, the weighty dungeon prize that makes rusty switches reconsider
  6. 10. ___ Pak, the accessory that lets a secret-detecting relic send messages through your hands
  7. 11. Take the plunge in the waterfall minigame to earn the Silver Scale
  8. 13. Initials of the Entertainment Analysis and Development division behind the 1998 adventure

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Ocarina of Time: Enemies and Bosses

Medium · 11×11 · 15 words
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  1. 2. Dodongo's vulnerable rear appendage
  2. 4. ___ Knuckle, the heavily armored Spirit Temple mini-boss
  3. 7. Forest beast that circles the hero before lunging with its claws
  4. 9. Bio-electric boss attached to the ceiling inside Jabu-Jabu's Belly
  5. 10. ___ Link, the Water Temple duelist who mirrors your moves
  6. 12. Jabu-Jabu's larger jellyfish foe, which splits into smaller ones
  7. 13. Kotake's fire-wielding sister in the Spirit Temple
  8. 14. Shuffling zombie-like enemy whose chilling gaze can freeze you in place

Down

  1. 1. Tiny floating jellyfish that can shock an unwary swordsman inside Jabu-Jabu
  2. 3. Beam weapon of the rotating stone sentries in Dodongo's Cavern
  3. 5. Aquatic rock-spitter whose own projectile can be reflected back
  4. 6. Fire Temple dragon that erupts from holes in its arena
  5. 8. Leaping foe whose red variety bounds along Death Mountain Trail
  6. 9. Stone sentry that tracks intruders with a rotating gaze
  7. 11. Dead ___, the lurking mini-boss beneath Kakariko

Ocarina of Time: The Races of Hyrule and the Seven Sages

Medium · 11×11 · 15 words
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  1. 1. Bottled offering that persuades Lord Jabu-Jabu to open wide
  2. 5. One of five musical amphibians gathered on a log in Zora's River
  3. 6. Bossy forest boy who initially blocks access to the Great Deku Tree
  4. 8. Sleepy owner of Lon Lon Ranch
  5. 9. Desert-warping tune whose name suggests a memorial service
  6. 11. Hero whose enchanted sleep bridges a seven-year gap
  7. 12. Ice-wielding witch who helped raise the desert's future king
  8. 13. One of seven guardians who unite to seal the Great King of Evil
  9. 14. Green-haired childhood friend who awakens as the guardian of Forest

Down

  1. 2. Ambitious ranch hand who takes over after the kingdom falls
  2. 3. Rock-eating member of the people living inside Death Mountain
  3. 4. Gravekeeper whose ghost challenges the hero to a race
  4. 7. Mountain people's leader whose mood improves with a tune from the Lost Woods
  5. 8. Boss created when two witch sisters combine their powers
  6. 10. Gem-shaped currency accepted at the Market's shops

Ocarina of Time: Dungeons and Temples

Medium · 11×11 · 15 words
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  1. 5. Master ___, the blade pulled from its pedestal to leap seven years
  2. 6. Sheikah guardian revealed as the sage of Kakariko's haunted sanctuary
  3. 8. Skeletal dungeon duelist that guards against attacks with a shield
  4. 10. Lantern-carrying ghost, like each of four sisters haunting a woodland dungeon
  5. 11. The Great Deku ___, a first dungeon with deep roots
  6. 13. Floor square that takes flight to attack dungeon intruders
  7. 14. Water Temple boss that controls a huge liquid tentacle from a tiny nucleus

Down

  1. 1. Projectile weapon acquired in the first adult dungeon
  2. 2. Din's ___, a magical burst useful for lighting several dungeon fixtures at once
  3. 3. Bottled, winged helper that can revive an explorer after a dungeon defeat
  4. 4. A boss leaves a container that adds one of these to the life meter
  5. 5. Spider enemy whose golden variety leaves collectible tokens
  6. 7. Woodland setting that gives the first adult temple its name
  7. 9. Name said twice for the giant drummer beneath Kakariko
  8. 12. Sticky floor barrier that a burning Deku Stick can clear in the first dungeon

Ocarina of Time: Places Across Hyrule

Medium · 11×11 · 15 words
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  1. 1. Haunted ___, where flags guide travelers through blowing sand
  2. 8. ___ Cavern, a frozen detour that rewards Link with Iron Boots
  3. 9. Zora's ___, home to the enormous deity who swallows Link
  4. 12. Flowing route where Link buys Magic Beans from a seated seller
  5. 13. Young Link sneaks past guards here to meet Princess Zelda
  6. 14. Last word in the name of the winding woodland where Skull Kid plays his flute

Down

  1. 1. Village shaft whose hidden chambers contain the Lens of Truth
  2. 2. Repeated word in the name of the place where Epona grows up
  3. 3. Zora's ___, where King Zora initially blocks a passage
  4. 4. The Temple of ___ houses the Master Sword's pedestal
  5. 5. Desert ___, the enormous statue beyond the haunted sands
  6. 6. Village landmark whose musician teaches the Song of Storms
  7. 7. Volcanic basin whose extreme heat makes a red tunic especially useful
  8. 10. Talon's spread, home to Epona and a Cucco-finding challenge
  9. 11. Central expanse where the running man jogs between destinations

Ocarina of Time: The Ocarina Songs

Easy · 11×11 · 15 words
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  1. 2. Gentle tune for soothing a baby, like the one Impa teaches.
  2. 6. Princess whose family's secret tune is taught by Impa.
  3. 7. Bright star whose special tune changes day to night.
  4. 10. Straw figure named Pierre who appears when you play a custom tune.
  5. 13. Grown-up form of the hero when Sheik teaches the travel tunes.
  6. 14. First of Sheik's travel melodies, learned in a sacred meadow.
  7. 15. Lake Hylia's travel tune, taught inside the Ice Cavern.

Down

  1. 1. Animal called by Malon's special tune.
  2. 3. Dance-named travel tune learned in Death Mountain Crater.
  3. 4. Travel instantly between distant locations using Sheik's melodies.
  4. 5. ___ Temple, the desert dungeon fronted by a giant goddess carving.
  5. 8. Graveyard travel tune taught after Kakariko Village catches alight.
  6. 9. Small wind instrument the hero plays to perform magical melodies.
  7. 11. Element of the temple hidden beneath Lake Hylia.
  8. 12. Weather brought by the windmill keeper's special tune.

Ocarina of Time: Items, Weapons and Equipment

Easy · 11×11 · 15 words
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  1. 1. Round explosive Link can throw before its fuse burns out.
  2. 6. Reusable glass container Link uses for healing drinks and captured creatures.
  3. 7. Pointed projectile with Fire, Ice, and Light versions.
  4. 9. Young Link's ranged weapon that fires small seeds.
  5. 10. Small brown item Link throws to stun enemies with a flash.
  6. 11. Small metal item that opens a locked dungeon door.
  7. 12. The Silver ___ lets Link dive deeper underwater.
  8. 14. The ___ of Truth reveals hidden objects.

Down

  1. 2. Drink from Lon Lon Ranch that restores Link's health.
  2. 3. Footwear with Iron and Hover versions.
  3. 4. Dungeon chart showing the layout of rooms.
  4. 5. Restorative liquid sold in red, green, and blue varieties.
  5. 8. Dungeon tool that reveals treasure chests and the boss's lair.
  6. 9. Protective equipment Link raises to block attacks.
  7. 13. The Weird ___ hatches into a chicken.

Ocarina of Time: Link, Zelda and the Main Characters

Easy · 11×11 · 14 words
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  1. 1. Face covering Link borrows from the Happy ___ Shop to sell.
  2. 3. The building type named in the forest, fire and water dungeon titles.
  3. 5. The aquatic people who live in a domain behind a waterfall.
  4. 8. The desert warrior who asks the young hero to retrieve silver gauntlets.
  5. 10. The horse the hero can win from Ingo in a race.
  6. 11. The underwater people's young royal whom the hero carries inside Jabu-Jabu.
  7. 12. The mysterious harp player who teaches melodies and later reveals a royal identity.

Down

  1. 1. The ranch girl who teaches a melody named for her horse.
  2. 2. The Great ___ Tree, the ancient being who watches over the forest children.
  3. 3. The sacred relic formed from three golden triangles.
  4. 4. The village with a graveyard and a windmill.
  5. 6. The desert people whose members are nearly all women.
  6. 7. The forest children who never grow into adults.
  7. 9. The winged companion known for calling Hey! Listen!

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